Tips & Tricks: Mouth Shape X for Extreme Face-Turn Angles
Sharing a little technique from a recent project — the new outfit for the character owned by
@chuuuuuc_
Since the face rotates at a pretty extreme angle in this rig, using a warp deformer alone for the mouth just couldn't keep the shape looking right.
So I added an extra "Mouth Shape X" parameter specifically for handling those wide-angle turns.
It's a tiny detail, but man, it ate up a lot of time!